armor effectiveness detail (Armor Effectiveness)
Armor Effectiveness
Use:
armor effectiveness
to display the protection matrix for every canonical armor material.
Each material has a base effectiveness percentage against each damage
family, including bullets, stabbing, cutting, blunt force, laceration,
burn, electrical, and chemical damage.
Actual protection is scaled by the armor piece's current Armor Rating:
final effectiveness =
material effectiveness × (current Armor Rating / 10)
At 100% durability, current Armor Rating normally equals the item's
original/base Armor Rating.
Example:
Kevlar base bullet effectiveness: 80%
Armor Rating: 5
80% × (5 / 10) = 40% final effectiveness
As armor loses durability, its current Armor Rating can fall below its
base rating, reducing protection. Repairing the armor restores
durability and can restore lost Armor Rating.
Firearm penetration may reduce the armor layer's effective Armor Rating
before the material multiplier is applied.
For the live matrix:
armor effectiveness
For information about worn armor condition and coverage:
armor
Combat
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Aikijutsu
Armor Effectiveness
Armor System
Blades And Melee Weapons
Bows And Crossbows
Called Shots
Combat System
Cross-Room Fire
Dirty Fighting
Firearms
Grappling And Proximity
Krav Maga
Muay Thai
Natural Weapons
Savate
Smart Magazine
Smartlink
Sniping
Suppressors
Tae Kwon Do
Taijitsu
Throwing
Throwing And Explosives
Weapon Handling
Weapon Modifications